Blender Mesh Attributes Menu eXtended
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Read, modify, and store any mesh data.
Use and modify not yet exposed mesh data in Geometry Nodes (like Seams or shape keys)
Bake it to textures, export, import to files, copy, duplicate and more.
Addon is also available on Github
Type in 0$ to get it for free
Features
Set Attribute Values For selection in Edit Mode
- Store any data type on any domain - vertices, edges, faces, face corners
- Assign values to individual face corners, or nearby corners of a vertex with Spill enabled
Select By Condition in Edit Mode
- Select vertices, edges, faces or face corners by attribute value - equal, higher, lower and more
- Select elements in edit mode that store non-zero or specific attribute value attribute values
Duplicate Attribute
- Simply create a copy of an attribute with one click
Invert Attribute Value
- Common "invert" operations like multiply attribute values by -1, subtract from 1, NOT, reverse text
Remove All Attributes
- Filter by type, domain, data type and more
Copy to selected Meshes
- Select & copy data to selected meshes without data transfer modifier (by topology/index)
- Extend values if mesh contains more geometry, by repeating, filling with value and more
Create Attribute From Mesh Data
- Create attribute and use it with Geometry Nodes, including data that is not yet available via dedicated node
- Use Shape Keys, Edge Seams, Freestyle Marks in Geometry Nodes
- Store multiple sculpting masks, face sets, seams and more
- Batch creation from all shape keys, vertex groups and other
Convert Attribute to Mesh Data
- Convert attributes modified in Geometry Nodes to Shape Keys, sculpt mode mask, face sets, materials and more
- Automatically converts to right data type and domain
- Batch convert to multiple shape keys, vertex groups and more
Resolve Naming Collisions
- Get rid of Name Collisions error
Bake attributes to data textures
- Convert custom attributes created in geometry nodes to textures, like custom normals, vertex animation textures or other data textures
- Quick bake Vertex Color to a texture
- Supports channel packing
Shortcut to create Named Attribute node
- Create Named Attribute node with active attribute on the list on any supported node editor currently open
Export to & Import to External Files
- Create a copy, or use attribute data in other software
Absolute Minimum
Blender 3.1.0
Recommended
Blender 3.5.0 or newer
Latest supported
Blender 4.1
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